The Black Curse

Introduction

Greetings Dear Reader,

This is a solo journaling playthrough of the table top roleplaying game Ironsworn. I am a busy dad with three kids, and my goal with this project is to give myself something fun and creative to unwind with at the end of the day. The escapism ain’t bad either.

A blog named Wayfarer Stories inspired me to begin this project. I enjoy how goldwhyn, the author, mixes in asides containing his interpretations of the game’s rules and how they affected his storytelling. I aim to recreate that experience by playing the game and generating a story that satisfies me, and hopefully you, too, Dear Reader.

How I Play and Write

I have seen two approaches to playing Ironsworn solo. The first approach, which I believe is used in Wayfarer Stories, is to make dice rolls, interpret the results, and immediately write the story’s prose. The other approach is to create a play log first and write the prose later. The play log records a game session’s dice rolls and interpretations as short notes. Later, the play log gets turned into full prose.

I am using the “play log to prose” approach. This lets me enjoy playing the game and quickly moving forward through the story. It is just too much fun to see what happens next. Then, I come back and write the prose, one chapter at a time, giving each one the time it needs.

Sometimes when I’m writing the prose, I come up with new story ideas or see new links I missed while playing the game. When this happens, I change the play log. I will move bullet points around or add new dice rolls. I stick roughly to the original “intent” of the dice, but my ultimate goal is to create a good story. I am not treating the play log as gospel. If I want to mix it up, I do.

Doom Loop Avoidance Plan

Ironsworn is a brutal game. Maybe a little too brutal for me. The first time I played it, my character went through an absolutely harrowing ordeal. I (the player) was not ready for it. It was my first time playing the game, and I was used to lighter game systems. Each time my character suffered a setback, I became a little more dispirited, and eventually, frustrated as the dice relentlessly damned my character. I think this happened for several reasons:

I want to avoid the doom loop this time around.

When the doom loop kicks in, the game stops being fun for me. However, there is a balancing act to be made here. I like the brutal setting, and I do not want to treat my character like a Mary Sue. I want bad things, maybe even really bad things, to happen to my character, I just don’t want them to happen every. single. time. he turns around. What I need is a plan.

Promises

I think that pretty well covers it. Let’s get started.